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Video game players’ personality traits: An exploratory cluster approach to identifying gaming preferences.

Abstract : We examined the relationship between Big Five personality and narcissistic traits and video game players’ profiles. A total of 546 game users (78.8% men, 21.2% women; Mage = 21.64 years, SD = 4.78) completed self-report measures of personality traits, including Narcissism subdimensions, and different video game playing behaviors (time spent playing, frequency of game use, game genre, and type of interaction sought) in an online survey. Results indicated that daily game players reported lower Extraversion and Conscientiousness and higher Exploitativeness/Entitlement than less frequent players. Negative correlations were found between the frequency of game use index and Openness, Conscientiousness, and Extraversion, but not Agreeableness. Concerning game genre, positive correlations were found between sport and Extraversion, Leadership/Authority, and Exploitativeness/Entitlement, between role-playing and Openness, and between strategy and Special Person. Cluster analyses identified 4 video game user profiles: casual, challenge, hardcore, and arousal. Casual video game players scored higher on Extraversion and Conscientiousness than the other 3 groups, and lower on Neuroticism than the hardcore and arousal video game players. Arousal video game players were characterized by lower scores on Openness than the other video game players. Challenge video game players scored lower on Leadership/Authority and Grandiosity/Exhibitionism than the other groups. These results suggest that certain personality characteristics are associated with the development of video game use preferences.
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https://hal.archives-ouvertes.fr/hal-03024252
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Submitted on : Thursday, September 29, 2022 - 3:19:53 PM
Last modification on : Sunday, November 27, 2022 - 3:06:07 PM

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Catherine Potard, A. Henry, Abdel H. Boudoukha, Robert Courtois, Baptiste Lignier, et al.. Video game players’ personality traits: An exploratory cluster approach to identifying gaming preferences.. Psychology of Popular Media Culture, 2019, 15 p. ⟨10.1037/ppm0000245⟩. ⟨hal-03024252⟩

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